Techniques are presented for constructing a digital representation of a physical environment. In some embodiments, a method includes obtaining image data indicative of the physical environment; receiving gesture input data from a user corresponding …
A method for spatial interaction in Augmented Reality (AR) includes displaying an AR scene that includes an image of a real-world scene, a virtual target object, and a virtual cursor. A position of the virtual cursor is provided according to a first …
After quite some time in heads down mode I want to share with you a first glimpse at where is SSTT is heading. Obviously, the target in the demo is a sheet of paper but the internal pipeline is completely spatial. SSTT sports its own vision core with a JIT backend and a high performance math module. Everything is bundled and plug-able. Even in this early stage the tracking system is being tested across a wide range of mobile devices including smart glasses.
A user device receives an image stream from the user side of the user device and an image stream from a target side of the user device. The user device acquires a coordinate system for the user, acquires its own coordinate system, and relates the two …
Augmented reality (AR) enables users to retrieve additional information about real world objects and locations. Exploring such location-based information in AR requires physical movement to different viewpoints, which may be tiring and even …
This paper investigates the utility of the Magic Lens metaphor on small screen handheld devices for map navigation given state of the art computer vision tracking. We investi- gate both performance and user experience aspects. In contrast to previous …
Some trial with a paper from Sattar et al. - with a current project I needed a faster and more robust marker system. Just a first draft with lots of room for improvement.
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