Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics

Abstract

Physics simulation is becoming more common in computing. We have developed a comprehensive toolkit to connect the physical and virtual world within Augmented Reality (AR) using rigid body simulation. Unlike existing techniques of embedding physics simulations into 3D environments, the use of rigid body simulations within AR requires a different approach. To demonstrate our approach we developed an edutainment game based on the concept of chain reactions and physical contraptions.

Type
Publication
Proceedings of the 2008 International Conference in Advances on Computer Entertainment Technology - ACE ‘08