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Raphaël Grasset
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Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality
The utility of Magic Lens interfaces on handheld devices for touristic map navigation
Augmented Reality (AR) Capture and Play
Exploring Distant Objects with Augmented Reality
Experiences with the Impact of Tracking Technology in Mobile Augmented Reality Evaluations
OmniKinect: real-time dense volumetric data acquisition and applications
Evaluation of Tangible User Interfaces for Desktop AR
Tangible Interfaces for Ambient Augmented Reality Applications
Multitouch interaction for Tangible User Interfaces
Towards Ambient Augmented Reality with Tangible Interfaces
A Mixed -Reality Rendering Framework for Photorealistic and Non-Photorealistic Rendering
Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics
The mixed reality book: a new multimedia reading experience
Evaluation of spatial abilities through tabletop AR
OSGART - A pragmatic approach to MR
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