This project shows a tight convergence between real and virtual using Augmented Reality in combination with physics simulation. As usage scenario we looked at early physics education. And who doesn't love the original The Incredible Machine. So the final outcome was a small authoring tool with an example game that we honorable called the "The Interesting Mechanism". One can add new objects, build ramps, puzzles and levels.
This was a consulting project for a company in the AR industry. The goal was to demonstrate the capabilities of SLAM based tracking even on rather low powered hardware. For this purpose a port of MiniPTAM targeting the N900 was created. The goal was to demonstrate if PTAM runs sufficiently fast on the N900 and optimized to the point of running at similar frame rates as on the iPhone. Additionally some effort was put into the project to paralellize the tracking to free up more time per frame for more advanced rendering and other interface enhancements.
Fusior is a software framework for development and distribution of multi-touch enabled applications on a wide variety of systems. Goal of the development was to create a unified multi-touch API and to overcome the existing restrictions of operating systems in regards to multiple cursors. The system used a cascading system starting with capturing touch data from a device such as a NextWindow frame, process it in order to label touches and finally output an provide debugging facilities.
PresentAR was developed to shorten the development cycle for AR based advertising. At that time desktop based novelty AR became quite popular and the HIT Lab NZ company, now Motim Technologies needed a quick way to satisfy their customers needs for presenting content such as animated characters, video and the like on tracking targets. Additionally, it was required that the application will have to run on Windows and Mac OS X. Based on that I developed PresentAR which is a conglomerate of OpenSceneGraph, osgART and wxWidgets hold together by a number of auxiliary libraries.
osgVerse is an integration of the Verse protocol into OpenSceneGraph as a node kit done by my student Pedro Cervantes. We used this node kit to enable the virtual environment software VisionSpace to be shared with the 3D content creation tool blender between two universities.
ComposAR is a framework for developing desktop Augmented Reality applications. The framework consist of a wrapper around OpenSceneGraph and osgART called osgSWIG. ComposAR allows to be adapted into a variety of end user application, spanning from a stand-alone editor and viewer up to an integrated system inside of Pure Data.
Benchworks is a collaborative Augmented Reality application that facilitates in-situ and remote collaboration on urban design proposals. Two users can seamlessly observe virtual and real objects for design purposes. The system was created to test the feasibility of Augmented Reality aided design collaborations in a studio setting.
sketchand+ is the outcome of my final Diplom project as an Architect with Specialization in CAAD at the Bauhaus University, Weimar. My vision was to integrate an emerging technology with the existing workflow in order to support the early stages of design, in particular sketching. Following through with this vision I developed a collaborative augmented reality application for sketching and formal investigation.
The IllusionHoleStation is an interactive, stereoscopic display system, providing multiple users a perspective correct visualization experience. Multiuser interaction was a main priority for this prototype. The IllusionHoleStation is based on the idea of the Illusion Hole developed at Human Interface Lab at the Osaka University. Based on this the team around Prof. Dr. Bernd Fröhlich developed this idea further and the IllusionHoleStation was created.