Collaboration

Working together.

Interactive Augmented Reality Art Installation using Second Life

This is a very experimental piece of work. And arguably I haven't found any real use of it yet. It outlines a thought experiment or call it a brainfuck of integrating real, virtual and augmented reality artifacts. Everything is mixed and intermingled, boundaries are not only blurred, they vanish inside a technocratic assembly of formal entities screaming for attention. It is more philosophical Agar Agar than design.

Benchworks - Augmented Reality Aided Urban Design

Using AR within a real urban design modelUsing AR within a real urban design model

Benchworks is a collaborative Augmented Reality application to facilitate in-situ and remote collaboration on urban design proposals. Two users can seamlessly integrate and observe virtual and real objects.

sketchand+ a collaborative AR aided 3D sketching tool

sketchand+

sketchand+ is the outcome of my Diplom (eq. Master) at the Bauhaus University, Weimar. It is an collaborative augmented reality application for sketching.

maze 3D - interactive collaborative virtual reality maze

Maze was part of a research project by Marc Aurel Schnabel. I was in charge tooling an existing desktop VR software with realtime tracking and interaction. The result of the project now can act as desktop virtual environment (VE) as well as a immersive virtual environment with 6DOF tracking.

Illusionhole Station Furniture

IllusionHoleStation Concept renderingIllusionHoleStation Concept rendering The IllusionHoleStation is an interactive, stereoscopic display system, providing multiple users a perspective correct vision. Multiuser interaction was main priority. The IllusionHoleStation is based on the idea of the Illusion Hole developed at Human Interface Lab at the Osaka University. Later Prof. Dr. Bernd Fröhlich developed that idea further and the IllusionHoleStation was created.

Syndicate content