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Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality." Pervasive and Mobile Computing (In Press)."
Augmented Reality (AR) Capture & Play. United States of America: Qualcomm Inc, San Diego, 2014.
Designing Mobile Augmented Reality." In Proceedings of the 15th International Conference on Human-computer Interaction with Mobile Devices and Services. New York, NY, USA: ACM, 2013."
Exploring Distant Objects with Augmented Reality." In Joint Virtual Reality Conference of EGVE - EuroVR., 2013."
360° Panoramic Overviews for Location-Based Services." In CHI 2012. Austin, Texas, USA: ACM, 2012."
Experiences with the Impact of Tracking Technology in Mobile Augmented Reality Evaluations." In MobiVis Workshop at MobileHCI 2012. San Francisco, CA: ACM, 2012."
A GPGPU Accelerated Descriptor for Mobile Devices." In ISMAR 2012. Atlanta, Georgia, U.S.A.: IEEE, 2012."
Indoor Navigation with Mixed Reality World-in-Miniature Views and Sparse Localization on Mobile Devices." In AVI 2012., 2012."
OmniKinect: Real-Time Dense Volumetric Data Acquisition and Applications." In VRST. Vancover, Canada: ACM, 2012."
Augmented Visualization with Natural Feature Tracking." In 10th ACM International Conference on Mobile and Ubiquitous Multimedia. Beijing, China: ACM, 2011."
Enhancing Handheld Navigation Systems with Augmented Reality." In Mobile HCI 2011, Workshop on Mobile Augmented Reality., 2011."
Handheld Augmented Reality Indoor Navigation with Activity-Based Instructions." In Mobile HCI., 2011."
User Experiences with Augmented Reality Aided Navigation on Phones." In ISMAR 2011., 2011."
Evaluation of Tangible User Interfaces for Desktop AR." International Symposium on Ubiquitous Virtual Reality (2010): 36-39."
Multitouch Interaction for Tangible User Interfaces." In ISMAR 2009. Orlando, Florida: IEEE, 2009."
PAD-based multimodal affective fusion." In Affective Computing and Intelligent Interaction and Workshops, 2009. ACII 2009. 3rd International Conference on., 2009."
A Quadratic Deformation Model for Facial Expression Recognition." In DICTA 2009. Melbourne, Australia, 2009."
Tangible interfaces for ambient augmented reality applications." In Human-Centric Interfaces for Ambient Intelligence, 281-298., 2009."
Towards Ambient Augmented Reality with Tangible Interfaces." In Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction. Vol. 5612/2009. Lecture Notes in Computer Science 5612/2009. Heidelberg: Springer Berlin, 2009."
Augmented Reality and Rigid Body Simulation for Edutainment." In International Conference on Advances in Computer Entertainment Technology. Yokohama, Japan: ACM, 2008."
"Chinese Whispers": mediating oscillations between physical form and digital space." In International Conference on Computer Graphics and Interactive Techniques. Singapore: ACM Press, 2008."
Communication in Augmented Reality Aided Architectural Design." In Mixed Reality in Architecture, Design and Construction. Springer, 2008."
ComposAR: An Intuitive Tool for Authoring AR Applications." In International Symposium of Mixed and Augmented Reality (ISMAR 2008), 177-178. Cambridge, UK: IEEE, 2008."
E-tree: emotionally driven augmented reality art." In Proceeding of the 16th ACM international conference on Multimedia, 945-948. Vancouver, British Columbia, Canada: ACM, 2008."
The Interesting Mechanism - A Rube Goldberg Machine in AR." In International Symposium of Mixed and Augmented Reality (ISMAR 2008). Cambridge, UK: IEEE, 2008."
A Sensor-based Interaction for Ubiquitous Virtual Reality Systems." In ISUVR 2008, 75-78. Korea: IEEE, 2008."
Touching the Untouchables: Virtual-, Augmented- and Reality." In CAADRIA 2008. CAADRIA. Chiang Mai, Thailand: Department of Architecture, University of Chiang Mai, Thailand, 2008."
Applying HCI Principles in AR Systems Design." In 2nd International Workshop on Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI 2007)., 2007."
Augmented Reality Aided Design In Department of Architecture. Vol. PhD. Hong Kong: The University of Hong Kong, 2007.
Augmented Reality and Tangible User Interfaces in Collaborative Urban Design." In CAAD futures, 3-16. Sydney, Australia: Springer, 2007."
An Emotionally Responsive AR Art Installation." In International Symposium of Mixed and Augmented Reality (ISMAR 2007). ISMAR. Nara, Japan: ACM Press, 2007."
Evaluation of spatial abilities through tabletop AR." In 7th ACM SIGCHI New Zealand Chapter’s international Conference on Computer-Human interaction: Design Centered HCI, 17-24. Hamilton, New Zealand: ACM Press, New York, 2007."
From Virtuality to Reality and Back." In Conference on International Association of Societies of Design Research 2007 (IASDR). Hong Kong, 2007."
The Mixed Reality Book: A New Multimedia Reading Experience." In CHI’2007 Interactivity., 2007."
Augmented Reality Authoring: Generic Context from Programmer to Designer." In OZCHI’06. Sydney, Australia, 2006."
OSGART - A Pragmatic Approach to MR." In International Symposium of Mixed and Augmented Reality (ISMAR 2006). ISMAR. Santa Barbara, CA, USA, 2006."
Assessing Virtual Tangibility - Usability Evaluation Methods for Augmented Reality Urban Design In CAAD futures. Vienna, Austria, 2005.
Augmented Reality and Tangible User Interfaces for Urban Design In Young VR 2005., 2005.
Digital and Tangible Sensation: An Augmented Reality Urban Design Studio." In The Tenth Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2005), 191-202. New Dehli, India, 2005."
Benchworks: Augmented Reality Urban Design." In Computer-Aided Architectural Design Research in Asia (CAADRIA 2004), 937-946. Seoul, Korea: Yonsei University Press, 2004."
Tangible Interfaces in Design Computing." In in Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2004), 159-166. Copenhagen, Denmark, 2004."
Augmented Reality Aided Design Investigation." IJAC, International Journal of Architectural Computing 1 (2003)."
Collaborative Augmented Sketching." In 2nd International IEEE AR Toolkit Workshop. Tokyo, Japan: IEEE, 2003."
sketchand+ - a collaborative augmented reality sketching application." In CAADRIA 2003, 209-219. Bangkok, Thailand, 2003."
TAP - the architectural playground 2." IJAC, International Journal of Architectural Computing 1 (2003)."
TAP - The Architectural Playground - C++ framework for scalable distributed collaborative architectural virtual environments." In 20th Conference on Education in Computer Aided Architectural Design in Europe (eCAADe 2002), 422-426. eCAADe. Warsaw, Poland, 2002."
Augmented Reality Techniques for Design and Revitalisation in Existing Built Environments." In Association of Computer-Aided Design in Architecture (ACADIA 2001). Buffalo, NY, 2001."
Cooling Factory - a concrete project to test new architectural applications for Augmented Reality." In International Conference on Augmented, Virtual Environments and Three-Dimensional Imaging 2001. ICAV3D. Myconos, Greece: Verlag Myconos, 2001."
VRAM/G – gesture enabled VRAM. Weimar, Germany: Bauhaus Universität Weimar, Professur InfAr, 2001.
VRAM - A Virtual Reality Aided Modeller." In in Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2000). eCAADe. Weimar, Germany: Bauhaus University Press, 2000."