<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Stephen W. Gilroy</style></author><author><style face="normal" font="default" size="100%">Marc Cavazza</style></author><author><style face="normal" font="default" size="100%">Remi Chaignon</style></author><author><style face="normal" font="default" size="100%">Satu-Marja Mäkelä</style></author><author><style face="normal" font="default" size="100%">Markus Niiranen</style></author><author><style face="normal" font="default" size="100%">Elisabeth André</style></author><author><style face="normal" font="default" size="100%">Thurid Vogt</style></author><author><style face="normal" font="default" size="100%">Mark Billinghurst</style></author><author><style face="normal" font="default" size="100%">Hartmut Seichter</style></author><author><style face="normal" font="default" size="100%">Maurice Benayoun</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">An Emotionally Responsive AR Art Installation</style></title><secondary-title><style face="normal" font="default" size="100%">International Symposium of Mixed and Augmented Reality (ISMAR 2007)</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">ISMAR</style></tertiary-title></titles><dates><year><style  face="normal" font="default" size="100%">2007</style></year><pub-dates><date><style  face="normal" font="default" size="100%">13/11/2007</style></date></pub-dates></dates><publisher><style face="normal" font="default" size="100%">ACM Press</style></publisher><pub-location><style face="normal" font="default" size="100%">Nara, Japan</style></pub-location><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">In this paper, we describe a novel method of combining emotional input and an Augmented Reality (AR) tracking/display system to produce dynamic interactive art that responds to the perceived emotional content of viewer reactions and interactions. As part of the CALLAS project, our aim is to explore multimodal interaction in an Arts and Entertainment context. The approach we describe has been implemented as part of a prototype â€øe}showcaseâ€ in collaboration with a digital artist designed to demonstrate how affective input from the audience of an interactive art installation can be used to enhance and enrich the aesthetic experience of the artistic work. We propose an affective model for combining emotionally-loaded participant input with aesthetic interpretations of interaction, together with a mapping which controls properties of dynamically generated digital art.</style></abstract></record></records></xml>