<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Stephen W. Gilroy</style></author><author><style face="normal" font="default" size="100%">Marc Cavazza</style></author><author><style face="normal" font="default" size="100%">Remi Chaignon</style></author><author><style face="normal" font="default" size="100%">Satu-Marja Mäkelä</style></author><author><style face="normal" font="default" size="100%">Markus Niranen</style></author><author><style face="normal" font="default" size="100%">Elisabeth Andre</style></author><author><style face="normal" font="default" size="100%">Thurid Vogt</style></author><author><style face="normal" font="default" size="100%">Jerome Urbain</style></author><author><style face="normal" font="default" size="100%">Mark Billinghurst</style></author><author><style face="normal" font="default" size="100%">Hartmut Seichter</style></author><author><style face="normal" font="default" size="100%">Maurice Benayoun</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">E-tree: emotionally driven augmented reality art</style></title><secondary-title><style face="normal" font="default" size="100%">Proceeding of the 16th ACM international conference on Multimedia</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2008</style></year></dates><publisher><style face="normal" font="default" size="100%">ACM</style></publisher><pub-location><style face="normal" font="default" size="100%">Vancouver, British Columbia, Canada</style></pub-location><pages><style face="normal" font="default" size="100%">945-948</style></pages><isbn><style face="normal" font="default" size="100%">978-1-60558-303-7</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">In this paper, we describe an Augmented Reality Art installation, which reacts to user behaviour using Multimodal analysis of affective signals. The installation features a virtual tree, whose growth is influenced by the perceived emotional response from spectators. The system implements a ’magic mirror’ paradigm (using a large-screen display or projection system) and is based on the ARToolkit with extended representations for scene graphs. The system relies on a PAD dimensional model of affect to support the fusion of different affective modalities, while also supporting the representation of affective responses that relate to aesthetic impressions. The influence of affective input on the visual component is achieved by mapping affective data to an L-System governing virtual tree behaviour. We have performed an early evaluation of the system, both from the technical perspective and in terms of user experience. Post-hoc questionnaires were generally consistent with data from multimodal affective processing, and users rated the overall experience as positive and enjoyable, regardless of how proactive they were in their interaction with the installation.</style></abstract></record><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Stephen W. Gilroy</style></author><author><style face="normal" font="default" size="100%">Marc Cavazza</style></author><author><style face="normal" font="default" size="100%">Remi Chaignon</style></author><author><style face="normal" font="default" size="100%">Satu-Marja Mäkelä</style></author><author><style face="normal" font="default" size="100%">Markus Niiranen</style></author><author><style face="normal" font="default" size="100%">Elisabeth André</style></author><author><style face="normal" font="default" size="100%">Thurid Vogt</style></author><author><style face="normal" font="default" size="100%">Mark Billinghurst</style></author><author><style face="normal" font="default" size="100%">Hartmut Seichter</style></author><author><style face="normal" font="default" size="100%">Maurice Benayoun</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">An Emotionally Responsive AR Art Installation</style></title><secondary-title><style face="normal" font="default" size="100%">International Symposium of Mixed and Augmented Reality (ISMAR 2007)</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">ISMAR</style></tertiary-title></titles><dates><year><style  face="normal" font="default" size="100%">2007</style></year><pub-dates><date><style  face="normal" font="default" size="100%">13/11/2007</style></date></pub-dates></dates><publisher><style face="normal" font="default" size="100%">ACM Press</style></publisher><pub-location><style face="normal" font="default" size="100%">Nara, Japan</style></pub-location><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">In this paper, we describe a novel method of combining emotional input and an Augmented Reality (AR) tracking/display system to produce dynamic interactive art that responds to the perceived emotional content of viewer reactions and interactions. As part of the CALLAS project, our aim is to explore multimodal interaction in an Arts and Entertainment context. The approach we describe has been implemented as part of a prototype â€øe}showcaseâ€ in collaboration with a digital artist designed to demonstrate how affective input from the audience of an interactive art installation can be used to enhance and enrich the aesthetic experience of the artistic work. We propose an affective model for combining emotionally-loaded participant input with aesthetic interpretations of interaction, together with a mapping which controls properties of dynamically generated digital art.</style></abstract></record></records></xml>