technotecture

About

technotecture [tech·no·tec·ture] is the project portfolio by Hartmut Seichter an architect and software engineer. Hartmut specializes in the design and development of novel interaction techniques with emerging technologies. Therefore, his expertise spans from Augmented Reality (AR), Virtual Reality (VR), Human Computer Interfaces (HCI), Computer Vision, Telepresence to Digital Design and Mechatronics. Hartmuts' goal is to fuse these technologies to create the next generation of digital design tools.

Right now, Hartmut is working as a Post-Doctoral Research Fellow at the renown HIT Lab NZ and developing future technologies and applications with Augmented Reality.

CV

  • PhD (4-year program), The University of Hong Kong, Title of Thesis: Augmented Reality Aided Architectural Design, Hong Kong, 2007
  • Diplom Ingenieur (Dipl.-Ing., ger.: engineer, 5-year program), Topic: Architectural Sketching in Virtual Environments, Bauhaus University, Weimar, 2002

Research Interest

  • Real-time visualization with specialization in Virtual Reality, Augmented Reality and Mixed Reality applications Tangible User Interfaces for Augmented Reality Aided Architectural Design
  • Surface computing: tabletop or vertical, multi-touch interaction
  • Interface technology for Virtual Reality Architectural Design (VRAD)
  • Computer Supported Collaborative Design (CSCD)
  • Software technology for high performance cross platform visualization

Postdoctoral Fellow (2007-current)

HIT Lab NZ, University of Canterbury

  • Main responsibilities are project supervision for CALMARS (FRST grant UOCX680) and contributions to the FRST project ‘Accessible AR’.
  • TIM edutainment physics game utilizing AR and rigid body simulation
  • Twisted Pair library - a multi-platform scene-graph for Mobile Phones and desktop machines
  • ComposAR interactive realtime AR authoring environment for media designers and artists
  • SSTT scalable cross-platform AR tracking library for desktop computing and mobile phones Research consulting for companies including:
  • Fusior sensor fusion SDK for multi-touch interaction for surface computing for StoryInc PR company
  • PresentAR Augmented Reality multimedia delivery tool for Disney/Walden Media and uLearn Technologies

Research Associate (2005-2006)

HIT Lab NZ, University of Canterbury

  • Development of osgART (Augmented Reality Toolkit for OpenSceneGraph) – licensed through ARToolworks Inc (http://www.artoolworks.com) and HITLabNZ Ltd.
  • Development of cross-platform Augmented Reality authoring tool called ComposAR – licensing under negotiation
  • Development of osgSWIG (http://code.google.com/p/osgswig) Language wrapper for OpenSceneGraph
  • Research and Development of Augmented Reality game for home robot platform Rovio by wowwee
  • Supervision for the development of osgODE, osgVerse