Virtual Reality

Language Bindings for OpenSceneGraph

osgSWIG on Windows in combination with wxPythonosgSWIG on Windows in combination with wxPython

OpenSceneGraph implements a comprehensive scenegraph API for OpenGL. This project utilises SWIG to generate various bindings for Python, Ruby, Java and Lua. This toolkit came to live while working on various projects around AR and VR at the HITLabNZ. HITLabNZ agreed we need to involve more people and allowed me to open it up and I subsequently moved it into a repository on Google Code under the new name osgSWIG.

ScripTAP - IDE for VR/AR scripting

ScripTAP IDE running on Mac OS XScripTAP IDE running on Mac OS X

ScripTAP is a basic authoring tool to ease the development of virtual environments. It provides basic functionality like remote debugging and an IDE for editing Lua scripts. It also facilitates a remote launching system for distributed virtual environments.

[TAP][tap] has a long way of development behind. It is a prototyping system for VR and AR applications. Yet there is very restricted functionality.

PART - A visual Kit of Parts Editor and 3D engine

PART editor running on Mac OS XPART editor running on Mac OS X

Kit of Parts are a paradigm used in various domains like Architecture, Software Engineering and the like. PART is a cross platform authoring environment to create Kit of Parts and simulate various aspects.

maze 3D - interactive collaborative virtual reality maze

Maze was part of a research project by Marc Aurel Schnabel. I was in charge tooling an existing desktop VR software with realtime tracking and interaction. The result of the project now can act as desktop virtual environment (VE) as well as a immersive virtual environment with 6DOF tracking.

Illusionhole Station Furniture

IllusionHoleStation Concept renderingIllusionHoleStation Concept rendering The IllusionHoleStation is an interactive, stereoscopic display system, providing multiple users a perspective correct vision. Multiuser interaction was main priority. The IllusionHoleStation is based on the idea of the Illusion Hole developed at Human Interface Lab at the Osaka University. Later Prof. Dr. Bernd Fröhlich developed that idea further and the IllusionHoleStation was created.

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