Multitouch Augmented Reality - SSTT Touch
SSTT Touch: SSTT Touch Multitouch Augmented Reality
Using the hand for interaction has been ignored for a while in general computing and in AR. SSTT Touch is a an approach to enable interaction spatially registered with an AR marker. The objective is to not use any additional input devices for interaction. The high performance AR tracking library SSTT core enables the tracking of multiple touches around the edges of a tracking target with a minimum of computational cost.
Multitouch Interaction Framework - Fusior
Fusior is a software framework for developing multitouch based applications. Objective of the development was to create a unified multitouch API and to circumvent the existing restrictions of operating systems in regards to multiple cursors.
Mobile Augmented Reality - SSTT Mobile
SSTT Mobile is a straight port of SSTT library to the Windows Mobile platform. The SSTT library is inherently multi-platform capable and this port underlines the commitment to support as many platforms as possible. As of January 2009 runs at approx. 1-5fps with tracking and 15fps without on this Samsung Omnia phone.
osgART - ARToolKit for OpenSceneGraph
ComposAR: An osgART based AR authoring tool
osgART is a cross platform toolkit for developing AR applications with the OpenSceneGraph API. osgART was invented by Julian Looser. Raphael Grasset and me became the main contributors making it robust and adding hundreds of useful features. I am currently working on version 2.0 which is available on the osgART Website. osgART is been used in hundreds if not thousands of AR applications in research, education and commercial applications. It is most likely the most used AR application framework.
Language Bindings for OpenSceneGraph
osgSWIG on Windows in combination with wxPython
OpenSceneGraph implements a comprehensive scenegraph API for OpenGL. This project utilises SWIG to generate various bindings for Python, Ruby, Java and Lua. This toolkit came to live while working on various projects around AR and VR at the HITLabNZ. HITLabNZ agreed we need to involve more people and allowed me to open it up and I subsequently moved it into a repository on Google Code under the new name osgSWIG.

