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<XML><RECORDS>
<RECORD>
	<REFERENCE_TYPE>3</REFERENCE_TYPE>
	<AUTHORS>
		<AUTHOR>Stephen W. Gilroy</AUTHOR>
		<AUTHOR>Marc Cavazza</AUTHOR>
		<AUTHOR>Rémi Chaignon</AUTHOR>
		<AUTHOR>Satu-Marja Mäkelä</AUTHOR>
		<AUTHOR>Markus Niiranen</AUTHOR>
		<AUTHOR>Elisabeth André</AUTHOR>
		<AUTHOR>Thurid Vogt</AUTHOR>
		<AUTHOR>Mark Billinghurst</AUTHOR>
		<AUTHOR>Hartmut Seichter</AUTHOR>
		<AUTHOR>Maurice Benayoun</AUTHOR>
	</AUTHORS>
	<YEAR>2007</YEAR>
	<TITLE>An Emotionally Responsive AR Art Installation</TITLE>
	<SECONDARY_TITLE>International Symposium of Mixed and Augmented Reality (ISMAR 2007)</SECONDARY_TITLE>
	<PLACE_PUBLISHED>Nara, Japan</PLACE_PUBLISHED>
	<PUBLISHER>ACM Press</PUBLISHER>
	<TERTIARY_TITLE>ISMAR</TERTIARY_TITLE>
	<DATE>13/11/2007</DATE>
	<KEYWORDS>
		<KEYWORD></KEYWORD>
	</KEYWORDS>
	<ABSTRACT>In this paper, we describe a novel method of combining emotional
input and an Augmented Reality (AR) tracking/display system to
produce dynamic interactive art that responds to the perceived
emotional content of viewer reactions and interactions. As part of
the CALLAS project, our aim is to explore multimodal interaction
in an Arts and Entertainment context. The approach we describe
has been implemented as part of a prototype &acirc;showcase&acirc; in
collaboration with a digital artist designed to demonstrate how
affective input from the audience of an interactive art installation
can be used to enhance and enrich the aesthetic experience of the
artistic work. We propose an affective model for combining
emotionally-loaded participant input with aesthetic interpretations
of interaction, together with a mapping which controls properties
of dynamically generated digital art.</ABSTRACT>
</RECORD>
</RECORDS></XML>